Leia Glowshard
Human Ranger | Soldier Background
Level 1
Character Overview
Basic Statistics
Armor Class: 15
Hit Points: 15 (1d10 + 3 Constitution modifier)
Speed: 30 ft.
Saving Throws Proficiency: Strength and Dexterity
Proficiency Bonus: +2
Initiative: +3
Passive Perception: 14
Passive Investigation: 10
Passive Insight: 12
Languages: Common, Elvish, Halfling
Ability Scores
Strength: 8 (-1)
Dexterity: 17 (+3)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 8 (-1)
Skills & Proficiencies
Acrobatics (Dex): +5
Animal Handling (Wis): +2
Athletics (Str): +1
Insight (Wis): +2
Intimidation (Cha): +1
Medicine (Wis): +1
Nature (Int): +2
Perception (Wis): +4
Sleight of Hand (Dex): +5
Stealth (Dex): +5
Survival (Wis): +4
Inventory
Weapons:
Longbow: +5 to hit, 1d8+3 piercing damage (150/600 range)
Scimitar: +5 to hit, 1d6+3 slashing damage (Finesse, Light, Vex)
Shortsword: +5 to hit, 1d6+3 piercing damage (Finesse, Light, Nice)
Unarmed Strike: +1 to hit, 0 bludgeoning damage
Equipment & Gear
Armor: Studded Leather
Gear: Backpack, bedroll, rope (50 ft), rations (10), torches (10), waterskin, tinderbox, oil (2 flasks), quiver, sprig of mistletoe
Gold pieces: 57
Core Class Features
Favored Enemy
You always have the Hunter’s Mark spell prepared. You can cast it twice without expending a spell slot, and you regain all expended uses of this ability when you finish a Long Rest.
Spells
Level 1 Spells
Goodberry
Hail of Thorns
Hunter's Mark
Cure Wound
Level 2
Deft Explorer
2 more languages (Giant, Gnomish)
Expertise in stealth
Fighting Style
Two-Weapon Fighting: (When you make an extra attack as a result of using a weapon that has the Light property, you can add your ability modifier to the damage of that attack if you aren’t already adding it to the damage.)
Spell
Cure Wound: Heal for 2d8+2
Level 3
Leia Subclass Fey Wanderer (roll 2 on a 1d4)
Dreadful Strikes: When you hit a creature with a weapon, you can deal an extra 1d4 Psychic damage to the target, once per turn.
Fey Wanderer Spells: Charm Person
Fey Wanderer's Gift: Antlers sprout from your head.
Otherworldly Glamour: Whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom modifier (minimum of +1) and gain proficiency (Persuasion).