Land of Eem: Top Pick of 2025 (Part 1)
The Lord of the Ring meet the Muppets: (Favorite System of 2025)
If I had to pick one new tabletop RPG system from 2025 that completely won me over, it would be Land of Eem, without hesitation.
Land of Eem is an exceptional product, both in terms of design and identity. The creators themselves describe it as “Lord of the Rings meets the Muppets,” and that immediately caught my attention. I’d also add strong “Adventure Time“ vibes, thanks to its whimsical tone, playful art, and sense of earnest heroism.
Familiar, Yet Fresh
Land of Eem is easy to pick up. One of the standout aspects of the design is how much effort went into reducing cognitive load for the GM.
This is most evident in the core dice mechanic.
The d12 Resolution System
Instead of constantly setting DCs (difficulty class), Land of Eem bakes the outcome directly into the die result:
1–2: Complete failure
3–5: Failure with a plus
6–8: Success with a twist
9–11: Success
12: Critical success
You roll a d12, add modifiers (bonuses or penalties), and immediately know what happens—no checking charts, no recalculating difficulty mid-session. Advantages and disadvantages can still apply, but the resolution remains fast and intuitive.
What I also like about those fixed thresholds is the narrative element that accompanies the results of the role. This single design choice keeps the game flowing, especially for solo play.
A Whimsical Aesthetic with Purpose
Most fantasy RPGs lean toward gritty realism or hyper-detailed, dark art styles. Land of Eem goes in the opposite direction. Its cartoon-inspired art is vibrant, expressive, and joyful; the mechanics support that tone.
The system actively encourages players to think creatively, not default to violence. Combat is an option, but it’s rarely the only or best solution.
Conflict Resolution Beyond Combat
When encountering adversaries, players choose how they want to approach the situation:
Parley (negotiation, conversation)
Improvise (using the environment, clever tricks, traps)
Run
Combat
What’s brilliant is how the initiative order supports this philosophy:
Parley actions resolve first
Improvise approaches come next
Run after that
Combat resolves last
Non-violent solutions are mechanically rewarded, not just narratively encouraged. As a solo player, this system shines; you can mix and match approaches freely, or even have different party members attempt the same resolutions.
Characters, Attributes, and Classes
Characters in Land of Eem are defined by four attributes:
Vim – Charisma, spirit, intuition
Vigor – Physical presence and fortitude
Knack – Cunning, dexterity, stealth
Know-How – Knowledge, wisdom, resourcefulness
These attributes feed directly into stats like Courage, Attack, Defense, Quest Points, and Inventory Slots.
Skills are grouped intuitively (Charm, Might, Sneak, Lore, Wilderness, and more), and the system stays lightweight without feeling shallow.
Classes with Personality
There are six classes in the core rules:
Bard
Dungeoneer
Gnome
Knight-Errant
Loyal Chum
Rascal
Even the class names reflect the game’s charm. The Gnome, being both a folk and a class, is a delightful throwback that feels intentional rather than gimmicky.
Leveling is simple and flexible: XP can be spent to improve skills and boost stats. Leveling up gives players meaningful choices at every step.
Folk, Homelands, and Identity
Character creation truly shines with its folk system (Land of Eem’s take on ancestry/species). The options are plentiful and wonderfully strange:
Bugfolk, Slimes, Goblins, Imps, Mushrooms, Skeletons, Gnomes, Humans, and many more—all with distinct flavor and charm.
Add to that homelands, which function like deeply integrated backgrounds. Instead of “former farmer” or “ex-soldier,” your character comes from a specific place with its own culture and history. Where you’re from matters, and it shapes how your character fits into the world.
A Living, Breathing Setting
The setting book is the heart of Land of Eem—and it’s massive, clocking in at over 400 pages.
Exploration is the core gameplay loop:
Choose a region
Visit settlements
Meet NPCs
Roll for rumors and quests
Travel, discover, and branch out organically
Everything is self-contained. You don’t need a separate adventure module to start playing. NPCs, quests, crafting materials, regions, and rumors are already there, waiting for you.
Crafting and Downtime
The game includes robust systems for:
Cooking
Alchemy
Crafting
Component harvesting
Different regions yield different materials, encouraging exploration even during downtime. For solo players especially, this adds depth between adventures and makes the world feel alive.
Monsters and Bestiary
The bestiary is a joy. Stat blocks are clean and easy to parse, each monster comes with an illustration, and the cartoony art style really shines here.
If you’re someone who loves flipping through monster books just for inspiration (like I do), Land of Eem delivers.
Perfect for Solo Play (Even If It Doesn’t Say So)
Officially, Land of Eem is listed as a game for 2–6 players. But in practice, it’s one of the best solo-friendly TTRPGs I’ve ever played, without needing extra rules or tools.
You can:
Create a full party
Pick a location
Start exploring
Resolve conflicts naturally
Let the tables and mechanics drive the story
Everything is streamlined, intuitive, and designed to keep you immersed rather than flipping pages.
Final Thoughts
Land of Eem isn’t just my favorite new system of 2025—it’s one of the most thoughtfully designed TTRPGs I’ve played in years.
Its whimsical tone, strong setting design, elegant mechanics, and solo-play friendliness make it something truly special. I wish more RPG settings were structured and presented this way.
There’s still so much more I could cover—individual books, deeper mechanics, solo play examples—but for now, I’ll say this:
And More…
Visit the Land of Eem YouTube Channel and learn from the creators.
Land of Eem Publisher Store (*Free quick start download available)
Affiliate PDFs download link
Thank you so much for reading. Please let me know if you have questions or would like to know more about Land of Eem. There is so much more to cover. Cheers!
P.S. I recently started a YouTube Channel, take a look here












I host an RPG group and this is the system we're playing right now. It has been an absolute blast so far.
In addition to your excellent write up, I would simply add that the Land of Eem website has a metric ton of online tools (random generators and such) to make a GM's already easy job even easier!