Thanks for this; your point about the Ranger making 'that fantasy comes alive' really rezonated. Do you think there's a practical way to mechanically capture that 'fantasy' without relying on a problematic core spell?
Couldn't you say this same thing about other classes, like the Paladin for example. It sounds like people just want to min/max without having to make any concessions, trade-offs, or to think tactically about what they want to use.
Seems pretty unanimous that the Ranger has some mechanical issues. As for the Paladin, it has a lot of options going for it. Not necessarily locked in a specific spell (even if Divine Smite is a spell now). It has its auras, buff, and healing, it even has Divine Favor, who grant 1d4 damage until the spell ends without concentration.
I think in this use case, it is not to min/max I never went that much into build for thinking about that, but more about making the class more fun or enjoyable to play
Thanks for this; your point about the Ranger making 'that fantasy comes alive' really rezonated. Do you think there's a practical way to mechanically capture that 'fantasy' without relying on a problematic core spell?
Couldn't you say this same thing about other classes, like the Paladin for example. It sounds like people just want to min/max without having to make any concessions, trade-offs, or to think tactically about what they want to use.
Seems pretty unanimous that the Ranger has some mechanical issues. As for the Paladin, it has a lot of options going for it. Not necessarily locked in a specific spell (even if Divine Smite is a spell now). It has its auras, buff, and healing, it even has Divine Favor, who grant 1d4 damage until the spell ends without concentration.
I think in this use case, it is not to min/max I never went that much into build for thinking about that, but more about making the class more fun or enjoyable to play